JetWilson

JetWilson

Friday 25 February 2011

OpenGL Support

A small update to let you know that although posts are few and far between at the moment, the game is still making progress.

Currently time and resources have been pulled away to work on Tap To Flap 1.2 and get that done as soon as possible. This has slowed the development of Long Eared Apocalypse, but not set back the winter 2011 deadline for the first beta.

Latest update is to let you know that LEA will run on iPhone 3G and above due to the legacy OpenGL support I am building in to the game's remarkable engine.

Monday 31 January 2011

Build, Debug, Rebuild...

After nearly month since my last post I thought it was appropriate to update the world about the progress of this game. So far I have been concentrating on the game engine and getting it to perfectly render the 3D elements of the game. The workflow looks something like this when building the prototype game engine: build engine, run engine, debug engine, improve engine, rebuild engine. Have hit some huge roadblocks slowing initial progress, but the prototype 3D game engine is certainly coming along.

Hopefully the prototype game engine will be up and running by the end of Feb with some small 3D animations. Will provide screenshots when that time comes. Afterwards? I will concentrate on building the final game engine that will run this brilliant game.

It may take some time, but the exciting stuff is coming soon!

Thursday 6 January 2011

White Finalised

The design for the main character in Long Eared Apocalypse has been finalised; but will not be released yet. Nor will the final name for the game (which has been chosen). These two key pieces of information will be held back until further into the development of the game where a proper press release will be published.

Don't worry though, other details about the game will be released as they are decided upon as well as updates on the game's development progress. On that note: as the main character design has been finished work on the game engine will resume.

Today is also a special day, the Mac App Store was opened today. I have been considering the possibility of developing Long Eared Apocalypse for the Mac App Store. It will come. But be very, very patient. If the game takes off on the iOS app store then development will start on a Mac version, perhaps even Windows version as well... Lets not get ahead of ourselves quite yet. First I want to finish the iPhone and iPad version.

Friday 24 December 2010

It's Christmas Eve and this is my present to you!

Tomorrow is Christmas, and so as an early christmas present to you, here is a little more information about Long Eared Apocalypse for iPhone and iPad and its progress.

The Long Eared Apocalypse game engine is under way and although there is still a very long way to go, things are moving along nicely. Basic 3D test models and lights are working, more work to do on texturing.

Currently I am developing the main character and hero for the game: White. After playing with the idea of a bunny hero the decision was made to make him human... well almost human. White will be a small boy lost and fighting for a cure in this epic adventure. What sets him apart from other children are his ears and huge imagination. Long Eared Apocalypse will be his tale. Concept artwork for White is underway and will be released, along with the games final name, once the basic game is almost complete. White's final form and the games name will be a part of a great unveiling around about the time of the first beta.

Still no release date, or even rough estimation for the games completion, however I plan to have the first beta (for which anyone will be able to apply to take part in) ready by this time next year.

Happy Christmas!

Enjoy!

Jet Wilson

Friday 3 December 2010

Long Eared Apocalypse Concept Artwork Portfolio

I have uploaded the complete collection of concept artwork for Long Eared Apocalypse to Behance's website for creative professionals. This portfolio page will be updated alongside the blog as new artwork is finished.

LEA Concept Artwork on Behance

Monday 29 November 2010

3D Concept: Dirt Fur - The Infected Bunny

The Dirt Fur is the infected bunny that is now left to roam White’s World. They terrorize him and hunt out food, but not the carroty kind, more like the meaty kind. Below is a 3D concept page displaying the Dirt Fur. Also below is a short preview teaser video showing the Dirt Fur. Detailed renders can be viewed on the ZBrush Forum thread about LEA. More 3D concepts are underway.

High Resolution Version available at Flickr






Finally, a small update on the state of the Game Engine: It has been started and a first screenshot of the rendering power will be available soon.

Thursday 18 November 2010

RAGE Boss Concept Art

Enter RAGE, the first of the Apocalyptic zombie bosses that now roam the World. Stuck in the Rage symptom cycle of the virus, Rage is a monster that is blinded by fury and blood. Dare you take him on?

High Resolution Version Available on Flickr

More concepts are on their way as well as 3D concept models. Work on the game engine will be starting next week.